This Ghostly-Charming Brain-Teaser Acts as the Ideal Replacement to Spooky Scares

Not every spooky season adventure must frighten players. Including iconic favorites for example mystery-solving cartoons to charming series including Over the Garden Wall, many Halloween-themed favorites provide fun without causing fear. Additionally, a increasing selection of spooky-cute releases with Halloween vibes, but not the sleep-with-the-lights-on level of terror. Gloomy Eyes debuted in the fall, and acts as an outstanding cozy alternative to the truly terrifying games of 2025.

This title screenshot
Visual: Creators, Studio, Design Group, Game Company

A Distinctive Collaborative Solo Journey

Described as a solo collaboration problem-solving title, Gloomy Eyes unites a zombie boy known as Gloomy and a mortal child named Nena as they embark on an quest to restore sunlight to their shadowy world. Their design evokes stylized dolls mixed with the puppets from a animated feature. Their fair-toned and baggy-eyed aesthetic draws inspiration from the look of Tim Burton’s films, and the plot is a classic all-ages journey. The duo builds an enduring connection over the course of the game’s numerous levels as Nena strives to show to her priest uncle that, look, perhaps the undead aren’t half bad.

Innovative Puzzle Mechanics

This unique label originates from the game’s interactive problem-solving. After Gloomy and Nena meet, players alternate among the recent allies to overcome obstacles and move forward through the levels. As an undead, Gloomy can’t walk through the brightness of a streetlight, while Nena can be captured by idle zombies except if a lamp is shone on them.

They have to work in tandem — in practice, players control them in tandem — to finish levels. Nena could adjust or temporarily shut off lamps to create passages for Gloomy, while the open-brained boy will use his zombie strength to shift around obstacles in the surroundings, creating paths for Nena.

Gloomy Eyes screenshot
Screenshot: Creators, Studio, Design Group, Publishers

Engaging Level Design

The puzzles remind me a bit of The Gardens Between, in the fashion the areas are floating, model-like structures that the camera moves across in sync with your heroes. Gloomy Eyes’ worlds are quite fun, leading the companions around a amusement park and through a ghostly building, amid other places. There’s a “diorama view” feature that allows you to pull back and rotate the levels, simultaneously to appreciate the visuals and hunt for routes that may not have been clear.

Slight Challenges and Complete Experience

Here lies one of the sole problems with Gloomy Eyes. Like other releases with a fixed perspective, sometimes it's unclear where the heroes are able to move. You may need to just bump into a multiple different elements to discover which ones are interactable, as it’s not always intuitive.

However, those small speedbumps don't obstruct of a eerie-adorable enjoyable experience. Gloomy Eyes is relatively brief, with roughly three to five hours worth of puzzles. Subsequent stages combine minor sneaking and exciting moments with the problem-solving, as Gloomy Eyes marches toward a fulfilling — and somewhat unexpected — ending.

Accessibility and Final Thoughts

Those shying away from the scares of intense horror releases won’t want to miss Gloomy Eyes. It’s available on Nintendo platform, Sony system, PC, and Xbox, and is available at a reduced price for a discount on digital platforms.

The spooky-cute adventure has been released on several consoles and offers a enjoyable option for players seeking spooky entertainment without the intense scares.

Carla Moody
Carla Moody

Eleanor is a seasoned entrepreneur and digital strategist with over 15 years of experience in online business and content creation.